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Stealth FPS You Love and Hate Project is a first-person tactical shooter video game in which you play as a secret agent assigned to gather information about upstream stolen explosives. Developed by Innerloop Studios and published by Eidos Interactive in 2000, the game is also called Project: I’m Going In and features a stealth mission reminiscent of the Metal Gear Solid series. He produces a sequel entitled: Covert’s Dangerous Life of a Secret Agent Project follows the story of Agent Jones, who is tasked with arresting Josef Priboi for information on the missing upstream explosives. You play through mission levels in different locations where you have to complete objectives to access the current location of the Pribois. This will open once you have completed the previous mission. Jones is connected via earphones by Anya, which gives him his purpose by showing the area of; (function () {(‚review-app-page-desktop‘);}); You start with 4 weapons: a combat knife and three different weapons. You also have binoculars and a map with logs of your progress and goals. To get more items such as bullets, grenades and medkits, you need to explore the current location, but it’s easy to rob their weapons and ammunition from eliminated enemies as they won’t be repelled. Therefore, it is necessary to be patient and eliminate all hostile NPCs to maintain personal security; the game emphasizes stealth as there are cameras and alarms too. You can hack a security building to turn off the camera for a few minutes, but this one has a hidden timer, so it is recommended that you destroy it whenever you can. Alarms can also be turned off with buttons scattered around the place, but will sound again if the enemy is adequately warned. Unfortunately, they often lose your presence; Preparing to block enemy evil AI is one of the main disadvantages of the game. They have limited visibility and sound, even if you shoot with a moving gun, they usually don’t hear it and they may not even see the body if the distance is enough distant. Alarms also do not affect all enemies, though in this sense this limit may be due to the lack of non-lethal elimination modes in the game that will not exist; Another problem in the game is the complete absence of the storage system. There is no checkpoint to charge you in the middle of the mission. Once you die, the mission fails and you are guided back to the beginning, all progress is lost and most of the mission is long. This doesn’t help you have no way to bring down enemies without making noise, so this only makes the game frustrating; The last problem is the lack of multiplayer mode, although this is not very important in the game. However, it is still frustrating to see shooting games using stealth tactical mechanisms and they do not give players the opportunity to cooperate or compete with each other like other generation shooting games. : Hidden Strike got this way and the ability to save precisely because fans wanted a benchmark for stealth games in the future The project was really a much-anticipated game at the time, as it had a different style of game ‚ to compare with the otherFPS game at that time. However, it made the lack of vital signs and AI programming boring as a wholein response to players‘ actions for an unsatisfactory experience. Amazingly, though, it is still popular and is now a nostalgic work by fans of childhood stealth shooters.

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